WHAT IS GLOWBALL?

GlowBall is a nighttime blacklight baseball experience where cosmic rules, glowing gear, and theatrical gameplay collide. Designed for fun, energy, and creativity, the game puts style on the same level as skill. It’s baseball flipped on its glowing head — with light-up gear, live DJs, alien themes, and unpredictable twists like alien abductions and on-field power cards triggered by crowd energy or gameplay moments.

  • Creative Opportunity

    Two hours before sunset, attendees and players can enjoy decorating their GlowBall jerseys, hats, sleeves and socks with glow-in-the-dark paint and items. This fun activity allows everyone to personalize their gear and prepare for the magical moment when the black lights turn on.

  • Family Bonding

    The decoration period provides valuable family time as parents and children work together to create unique glowing designs. It's a perfect opportunity for photos and creating lasting memories before the main event begins.

  • Design Competition

    Participants can compete for awards for the best design or most creative GlowBall merchandise. This friendly competition adds another layer of excitement to the event and encourages artistic expression.

CORE GAME RULES

GlowBall loosely follows traditional baseball, but with key changes for speed, fun, and flair.

Game Structure

Innings: 10 innings total (can be timed if needed, ~1 hour max)

Teams: 12–18 players per team

Pitching: Machine-pitched – 5 balls per batter

Scoring: Modified scoring with glowing zones (see below)

Key Rule Modifications

5 Pitches Max – No walks. Each batter gets 5 pitches from the machine. If you don’t put one in play, you’re out.

Pitcher Position – Coaches stand beside an L-screen and feed the machine. If the ball hits the L-screen and bounces back fair, it’s
live.

Crowd Outs – If a fan catches a fly ball, it counts as an out.

Foul Balls – Any ball that leaves the field is
considered a foul and counts as a strike (against your 5 pitches).

No Whining, No Complaining
Whine and you might get abducted. Style and good vibes only.

SCORING ZONES

GlowBall uses Red Zones in the outfield that boost scoring:

•Standard Hit: 1 point
•Red Zone Hit: 3 points
•GlowBall Home Run (past the cone line or out of the park): 5 points
•Sponsored Home Run (or hitting the glowing alien on the field): 7 points
•Win the game by winning the most innings

These zones are lit and clearly marked under UV lights. Defense may shift to protect them — but beware of Lifeline Cards.

FUN ADD-ONS & GAME TWISTS

GlowBall is not just baseball — it’s a show. These features keep it wild:

Alien Abductions

· A drone or beam light shines down randomly from above.

· Abducted players are escorted to UFO Jail (a glowing dugout corner or tent).

· Abductions can be random or reward-based, triggered by show moments, music, or power cards.

· Some abductees return with bonus cards.

· Mascot Abductions: If a GlowBall mascot tags you using UV fluorescent powder or water, you're instantly abducted and head straight to UFO Jail.

Lifeline Cards (Coach Use Only)

· Each coach gets 2 cards per game.

· Cards may only be played before an at-bat or after a defensive play.

· Example Cards:

Offensive Boost: Turn the entire outfield red for one at-bat
Defensive Block: Erase all Red Zones for one inning
Rescue Beam: Free a player from UFO Jail
And more — new, random cards are always circulating

Style Points

Bonus points may be awarded by judges or crowd votes for:

· Best Bat Flip

· Most Dripped-Out Player (gear, glow, outfit)

· Alien Energy Award (best crowd hype and energy)

· Best On-Field Vibes: uplifting teammates, having fun

· Flashy Defensive Plays: double plays, spins, trick plays, dancing on the field

·Shot Caller Hits – call your shot and deliver

Field Humor – making the crowd laugh and getting them involved

  • Awards will be handed out all night long for:

    · Most Decorated

    · Most Creative

    · Most Colorful

    · Best-Dressed Pet

    · And more — all led by Drip, the GlowBall mascot

  • Field Setup Includes:

    · Blacklight floodlights around the field

    · LED cones for foul lines and bases

    · UV-reactive baseballs, bats, and jerseys

    · GlowZone in centerfield for gear customization and pre-game energy

    Live DJ and energetic announcer hosting the game from warm-ups to shutdown

  • MID-GAME SHOW

    Halfway through the game, the lights cut out for the Blacklight Countdown Show.

    Music drops. Drip (the mascot) takes the field. Players dance, flex, and hype the crowd before gameplay resumes under full cosmic lighting.

    Music and a live announcer keep the crowd pumped all game. Awards and style points are announced mid-game.

  • WINNING THE GAME

    The team with the most points at the end wins.

    In case of a tie, coaches flip a GlowBall Coin or send one player each into a Glow
    Off
    — one swing, highest-scoring hit wins.

  • Red Zone Rule:

    When the Red Zone lights up, any ball that touches it scores 3 points, even if it’s caught.

  • Hot Players:

    Randomly selected by the GlowBall production team. If a player’s glow necklace lights up and vibrates, they are now HOT for 15–30 seconds.

    · Hot players can tag as many opposing players as possible during that time.

    · Tagged players are sent to UFO Jail for 2 batters.

    · Hot status can be given to offensive or defensive players.

  • Lifeline and Power Cards:

    These change every game — the quantity and types of cards are never the same. Every game is different. Every game is wild.